Fluid Simulation for Computer Graphics by Robert Bridson

By Robert Bridson

Animating fluids like water, smoke, and hearth utilizing physics-based simulation is more and more very important in visible results, particularly in videos, like The Day After Tomorrow, and in desktop video games. This booklet offers a pragmatic advent to fluid simulation for snap shots. the focal point is on animating absolutely third-dimensional incompressible circulation, from figuring out the maths and the algorithms to the particular implementation.

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